Featured case studies

Boosting Health and Engagement: The VitaDairy’s “Colos Gain” Campaign
In a strategic move, VitaDairy introduced “Colos Gain” with an engaging match-3 game. This innovative approach amplified engagement and solidified VitaDairy’s market presence.

Bringing Gamification to Digital Banking – Techcombank
Gamification has emerged as the next frontier in digital banking, revolutionizing the market and establishing new benchmarks for customer engagement and financial literacy as financial institutions search for creative ways to connect with their customers.

Heroes vs Gods – A 3D RPG Turn-based Game
Turn-based games are games that break down gameplay into turns, with players taking turns as they play. They are mostly strategy games, but can also include other genres like board games, role-playing games, and adventure games.

Revolutionizing FMCG Marketing – Lay’s MAX Dalgona Challenge
Gamification can also help FMCG brands create new products or launch new marketing campaigns, which can drive sales and increase brand awareness.

Transforming Shopping into a Thrilling Experience with 7 Eleven Vietnam’s “Thả Váºn May, Triệu Quà Hay” Campaign
Gamification in retail refers to using game-like elements, mechanics and design in non-game settings to engage customers and create an enjoyable shopping experience. It involves incorporating elements of fun, competition, rewards and challenges into the retail environment.

Wizardy House – A Cute 2D House Decor Game
2D games typically have a side-view or a top-view camera, and the player can only move in two directions (left/right or up/down). 2D games are often simpler than 3D games, but they can also be very creative and diverse. Some examples of 2D games are Super Mario Bros, Tetris, and Celeste.